(Probably) Final Update


Hey all you jumpy ropers, this here be the final update most likely. Below you will find the changes (or at least the ones I could remember)

  • Adjusted Timing for jumps to give leniency based on the circle size instead of only allowing jumps after the max size
  • New hi-res circle sprite for 4k HD gameplay
  • Added game over reason text so it's not a mystery box of wondering why you failed
  • Fixed a bug where a jump didn't count if the wall didn't cross the center of your circle
  • Adjusted sprite layers to be more consistent
  • Wall Jump sound effects can no longer stack all at once
  • Moved jump number text to fit more than 9999 jumps (good luck)
  • Changed collision detection to be per-frame
  • Changed start text to "Tap & Hold"
  • For WebGL, removed the weird WebGL border

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